I’ve been thinking about adding in a ‘mastery’ to the mages after lvl 20. You could potentially make them stronger from the start but that will lead to very much OP mages once you drop 20 pts into them by the end of normal. This means we can only lower the resists of a monster to -100 and we hit a hard cap on the ‘additional’ damage that elemental summons do. On the elemental damage side there are only items/skills that lower the monsters resistances but nothing that will add a % damage to elemental summons. Here are charts for their projectile damage: Raise Skeletal Mage - Diablo Wiki The formula for the skill level the mages attack has is: skeleton mastery + ((raise skeleton Mage-2) / 2). Since no one cares to actually do the math and calculate the extra damage (what a crazy world, in which we verify our claims, huh?!), i will do it: for level 20 mastery, level 20 skeleton mages and compare it to 20/20 raise skeleton. Skeleton mages cannot kill anything in Hell PTR Feedback
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